![]() So let's take a look at how we can make some neat grass for our own games. Someone needs to make VX Ace school out of them. They're basically two different art styles. It is anti-aliased, and has been 'brushed' in there, so to speak. En este tutorial veremos como crear nuestros propios tilesets (escenarios), y como integrarlos correctamente en nuestro proyecto. If you do so as well, remember that anything that is thinner than 10 pixels might just disappear in the final shrinking down process!įuture or past, medieval or modern, fantasy or realistic, every game has grass unless your entire game is set inside a building or something. The VX and VX Ace art style, is not made pixel per pixel. Note that specifications may vary according to the database settings made in Mode for Tileset. Interior items including glowing lamps, futuristic furniture, beds. Tilesets Each tile is 32 × 32, and they must be grouped into five sets labeled A through E according to the rules detailed below. Pick up Sci-Fi and Modern Tileset - Interior today and give your shops, labs, and homes an upgrade Features: Tiles A1-A5, B, C, D and E, each with alternate color variations. The review images are 50% of the size I drew them and 500% the size they actually will be when I use them. With tilesets sized for both Ace and MV/MZ, it’s easy to add right into your favorite engine. Credits are optional, but if you want to credit, you can credit my Deviant Art. 100+ f rame by frame made animated objects (.gif and spritesheets supplied) - Modular tiles for walls, floor, carpets, tables etc. One of a kind asset ( no poorly made zelda/pokémon rip-off here) - Thousands of furniture with different versions and styles. I draw all the tiles at 1000% and scale them down later. You may use them for commercial purposes as long as you have the RPG Maker VX / Ace license. Some of the Features: - Crisp minimal RPG style. My graphic tablet is a cheap off brand one that I got for christmas years ago, so no high end equipment was used here. Basic setupĪll things shown here were made with a graphic tablet (as I like to work with pressure opacity, you can emulate that effect with pencil and smudge tool) and Gimp. For MV, don’t limit the colors in the end. If you use Ace RTP, just use a different grid size and don’t limit the colors in the end. ![]() ![]() Note: The tutorial is meant for creating MZ style results. Sometimes I read requests like “I need texture xy, just something different.” Depending on your game’s size you might want to have some extra textures for more variation or you just want to have your own touch.
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