![]() ![]() (Krita and GIMP require you to have plugins / scripts for the software in order to have it support spritesheet exports, which can be found online (just google up how to create spritesheets in GIMP / Krita and see the results) There are tons of softwares that allow you to create spritesheets for RM, such as Piskel (free), Aseprite (free (DIY compiled ver.) / paid (pre-compiled ver.)), GraphicsGale (free), Krita (free also usable for big images in RPG Maker), and GIMP (free, also usable for big images similar to Krita). My style of character spritesheets is heavily inspired by Undertale, especially the "blocky" style and usage of minimal colours (also the walk cycle of these sprites are also directly influenced by UT's sprites). I use Gimp for most of my pixel art, but I do like Game Character Hub for quickly making minor NPCs.Actually I have messing up with raster graphics softwares before, and I got of of its basics in order to build a spritesheet. This is not cheating and it is not frowned upon-you can edit the RTP graphics to your heart's content, and most people who share assets to use allow edits for personal use. You can draw from scratch on the base if you wish, or you can start from existing pieces and "frankensprite" them until you get a feel for how the art style handles. It will give you the right proportions to match existing assets. If you want your sprites to blend with the art styles of the RTP, a particular DLC, etc, then a character base is the "base structure" that you'll want to work from. ![]() The only "base structure" you'll need to look at is the size (MV operates on a 48px grid, if memory is willing to serve, so you can base your characters off how big they are in relation to that) and the order the frames go in the animation (I believe it's right-center-left steps, but I may have it backwards-XP uses center-right-center-left). If you want completely custom, goes-only-with-your-own-art-style sprites-yes, you can start from scratch. I would venture you're probably overthinking it! If I saw someone else's "drawing" process of making a sprite from scratch, maybe k could grasp how to build my base to create the character I'm primarily trying to build. ![]() When I create, I build of a structure which is what I was looking for here. Or am I just over thinking it? I draw, paint, and design for a living. Yet what I wanted was the base structure of a sprite, how to structure the building blocks from which I would build the character or at the very least watch someone else's process of building a unique sprite and not just dropping already premade assets on top of some In fame base. After year's of life, I downloaded rpgmaker mv playing around with it wanting to make something.įirst thing I wanted to do is see create a unique sprite and to carry over and looked googled everything I could, "how to make unique sprites" "how to draw unique sprites" "making sprites for rpgmaker mv" and so on.Īlmost every vid was the same, either editing already existing sprites or using built in tools or third party tools such character hub, or even just showing how to make sprite sheets. Hello there, I've been googling, and googling and searching but I just can't find what I'm looking for.
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